Systems / Inventory
Inventory System In testing
A weight-and-slot inventory for survival and RPG games: stacking, dragging, equipment, a hotbar, containers, crafting, consumables and save/load.
What it does
Any owner
AC_Inventory goes on a character, a chest, a corpse or a cart. It does not need your character class, map or art.
Items as data
One BP_ItemDefinition asset per item: name, icon, weight and stack size. Sixteen examples are included.
Equipment and hotbar
Equipment slots, a hotbar selected by number keys, and a use key for what is in hand.
Crafting
Recipes spend their ingredients and put the result in the bag. A station tag decides where each recipe can be made.
Character preview
A 3D preview of the character that you can turn and zoom, showing what is equipped.
Items that do something
Your character answers through an interface; the item is consumed only if you say yes.
Before you wait for it
- Single-player (not replicated).
- Keyboard and mouse only; gamepad is not tested.
- Release date not set: it ships when it passes the full test gate.
Ask about it
Want to know more about Inventory, or when it will be ready? Write to us.
[email protected]