A one-person studio in Portugal
Rookspire builds software, websites and game systems, and works to order.
The studio
The studio began with the systems a game needs before it becomes a game: interacting with the world, keeping a character alive, carrying things, and the menus around it all.
Each one is small on purpose, tested before it ships, and documented so you can change it. Each product page lists what the system does not do, because finding that out after buying is worse.
The same care goes into work for others: websites, software and automation, Discord bots, databases and servers, brands, and game systems for Unreal Engine and other engines, with the scope, price and time agreed in writing first.
How the work is done
Evidence first
Nothing is called done without a test that passed. A new test must fail before a fix and pass after it, or it proves nothing.
Each system stands alone
No system references another. An automated check refuses any reference outside the product's own folder.
Built to open everywhere
Systems are built in UE 5.3 so they open in 5.3 and every later version, then tested again in the newest.
Honest listings
Only tested engine versions and platforms are claimed. Limits are written on the page, not in a reply to a review.
So far
Four systems built and tested; Interaction 1.0 published on Fab.
The studio's website, in thirteen languages.
Menus 1.0 published on Fab, and the YouTube channel opened with trailers of both systems.
Inventory 1.0, Vitals 1.0 and Quests 1.0 published on Fab.
The Level Design Toolkit is in review on Fab and follows as soon as it is approved.
Talk to us
Questions about a system, or a project you want built. One person reads every message.