Blog
How the systems work, how they are tested, and what each release changes.
Tutorial
How the Interaction system decides what you're looking at
Look-at detection in the Rookspire Interaction System: a small sphere swept from the eyes, twenty times a second, and why the state is re-read every time.
TipsTesting Blueprint systems before they ship
How each Rookspire release is checked: a full rebuild, compile, maps run for errors, functional tests, and a check that no system reaches outside its own folder.
UpdatesInteraction 1.0: what's in it and what isn't
What the first Rookspire release includes, what it deliberately leaves out, and what was tested.